SMILE-VLA (Success)
Baseline VLA (Fail)
SMILE avoids contact with surrounding objects.
<Lift the grape and place it in the basket.>
Project Page
Contact: jongwopark@cs.stonybrook.edu
SMILE-VLA (Success)
Baseline VLA (Fail)
SMILE avoids contact with surrounding objects.
<Lift the grape and place it in the basket.>
SMILE-VLA (Success)
Baseline VLA (Fail)
SMILE keeps the target object securely grasped without dropping it.
<Lift the orange and place it in the basket.>
SMILE-VLA (Success)
Baseline VLA (Fail)
SMILE picks up the target object within a few attempts.
<Lift the apple and place it in the basket.>
SMILE-VLA (Success)
Baseline VLA (Fail)
SMILE picks up the target object while staying inside the valid boundary.
<Lift the kiwi and place it in the basket.>
Vision-Language-Action (VLA) models reduce inference cost by executing multiple actions per call, but longer horizons often degrade accuracy because raw chunks contain jitter and outliers. We introduce SMILE, an architecture-preserving interface that predicts B-spline coefficients and decodes them into smooth action sequences. SMILE changes only the action representation, enabling longer fixed horizons while retaining each baseline's backbone and model scale. We apply SMILE to SmolVLA, Evo1, VPP, and DAWN, improving accuracy and amortized inference efficiency across LIBERO, CALVIN, and real-world experiments. SMILE-Evo1 reaches 98.0% with a 1.1x speedup on LIBERO, while SMILE-VPP reaches an average length of 4.42 with a 1.5x speedup on CALVIN. At a matched execution horizon of 10, SMILE-SmolVLA reduces non-boundary acceleration by 78.6% and velocity sign-change rate by 42.3%. Real-world xArm tests show higher success, fewer drops, and fewer contacts. These results establish smooth coefficient-space generation as a route to accurate, efficient long-horizon VLA execution.